[WINED3D 2] Allow mix of SW vertex and GLSL pixel shader.

H. Verbeet hverbeet at gmail.com
Tue Jul 4 03:02:21 CDT 2006


On 04/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> Do not attach non-GLSL shaders to the GLSL program, that will cause a
> crash. Mix with ARB shaders is never going to happen, because the
> selection code will always choose GLSL for both or ARB for both.
As mentioned on IRC, I'm not sure using a software vertex shader with
a hardware pixel shader is particularly usefull.



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