D3D9: Add a test for setting / getting vertex shader constants

Raphael fenix at club-internet.fr
Tue Jun 6 16:47:01 CDT 2006


On Tuesday 06 June 2006 23:17, H. Verbeet wrote:
> This is a test for Ivan's patch for shader constants
> (http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd237277b8f2
>f1eaa4ddacce5fb63b)
>
> Changelog:
>   - Add a test for setting / getting vertex shader constants

Simple testing :)

can you add border tests in future:

 hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 
MAX_VSHADER_CONSTANTS  - 4, bool_in, 4);

 hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 
MAX_VSHADER_CONSTANTS  - 2, bool_in, 4);

I'm interested to see how windows handle that :)

Regards,
Raphael
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