D3D9: Add a test for setting / getting vertex shader constants
Raphael
fenix at club-internet.fr
Tue Jun 6 16:47:01 CDT 2006
On Tuesday 06 June 2006 23:17, H. Verbeet wrote:
> This is a test for Ivan's patch for shader constants
> (http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd237277b8f2
>f1eaa4ddacce5fb63b)
>
> Changelog:
> - Add a test for setting / getting vertex shader constants
Simple testing :)
can you add border tests in future:
hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr,
MAX_VSHADER_CONSTANTS - 4, bool_in, 4);
hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr,
MAX_VSHADER_CONSTANTS - 2, bool_in, 4);
I'm interested to see how windows handle that :)
Regards,
Raphael
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