[Compile problem] GL_STENCIL_BACK_FAIL vs. GL_STENCIL_BACK_FAIL_ATI

Uwe Bonnes bon at elektron.ikp.physik.tu-darmstadt.de
Sun Mar 5 09:01:43 CST 2006


Hallo,

compiling a recent CVS checkout, I go a failure with GL_STENCIL_BACK_FAIL
etc undefined. It seems that a patch from Vitaly regarding wined3d_gl.h from
yesterday evening as notor only partial applied.

Appended patch lets me circumvent that problem.

Bye
-- 
Uwe Bonnes                bon at elektron.ikp.physik.tu-darmstadt.de

Institut fuer Kernphysik  Schlossgartenstrasse 9  64289 Darmstadt
--------- Tel. 06151 162516 -------- Fax. 06151 164321 ----------
Index: wine/dlls/wined3d/device.c
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/device.c,v
retrieving revision 1.145
diff -u -r1.145 device.c
--- wine/dlls/wined3d/device.c	4 Mar 2006 17:10:57 -0000	1.145
+++ wine/dlls/wined3d/device.c	5 Mar 2006 14:47:13 -0000
@@ -3773,9 +3773,9 @@
 
         GLint action = StencilOp(Value);
 
-        glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
-        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
-        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
+        glGetIntegerv(GL_STENCIL_BACK_FAIL_ATI, &stencilFail);
+        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, &depthFail);
+        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, &stencilPass);
 
         if(WINED3DRS_CCW_STENCILFAIL == State) {
             stencilFail = action;



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