opengl32: make the old code before the "sync the dibsection to
its pixmap" patch be selectable at runtime
leon_fraitak at mail.ru
Mon Mar 20 10:37:50 CST 2006
Why thread-local variables? AFAIK OpenGL is single-threaded in its nature. I
don't know if there are applications that draw opengl in multiple threads in
different contents, and if current code would make any problems with these.
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