Store GL context in the TEB

Tomas Carnecky tom at
Tue Mar 21 11:04:39 CST 2006

Mike Hearn wrote:
> Mike Hearn <mike at>
> Optimize thunks by storing GL context in the thread environment block

good job. this fixed the BadMatch error in World of Warcraft and also
increased performance, from ~20fps to ~25fps.


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