[WINED3D 1/8] Place number of textures/addresses and temps used inside the baseShader struct to prepare for merging of GenerateShader routine.

Jason Green jave27 at gmail.com
Sat May 6 08:41:11 CDT 2006

On 5/5/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
> Merging things between pixel and vertex shaders is the right idea, but
> we need to think about supporting multiple output targets as well -
> arbfp/arbvp vs glsl. Any shader_addline() being called is output target
> specific.

Yes, you are correct, and I'm already working on a patch to address
this.  However, I think this patch should still be applied as-is,
since it doesn't break anything currently and is organized so as to
make this separation easy in the [very near] future.

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