[WINED3D] DrawIndexedPrimitiveUP() - fix index buffer refcount
issue
Andreas Mohr
andi at rhlx01.fht-esslingen.de
Mon May 8 01:50:42 CDT 2006
Hi,
On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
> Also cleans up what looks like the result of a patch being applied twice
> - same value is written to on consecutive lines.
You didn't mix up streamSource with streamStride, right?
Since I cannot find the patch equivalent of "consecutive lines" doing the very
same thing, unless I'm blind...
Andreas Mohr
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