[WINED3D] DrawIndexedPrimitiveUP() - fix index buffer refcount issue

Andreas Mohr andi at rhlx01.fht-esslingen.de
Mon May 8 01:50:42 CDT 2006


On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
> Also cleans up what looks like the result of a patch being applied twice 
> - same value is written to on consecutive lines.

You didn't mix up streamSource with streamStride, right?
Since I cannot find the patch equivalent of "consecutive lines" doing the very
same thing, unless I'm blind...

Andreas Mohr

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