WineD3D: rhw vertex fixup
stefan at codeweavers.com
Tue May 9 11:34:45 CDT 2006
Am Dienstag, 9. Mai 2006 18:22 schrieb H. Verbeet:
> On 09/05/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > DrawStridedSlow checks if the rhw value of a vertex is close to zero, to
> > avoid passing opengl an INF value from a divide by zero. This is done by
> > checking if the rhw value is in the interval ]-0.0001; 0.0001[ .
> What happens in drawStridedFast?
Hmm. good question.
Looks like it ignores the rhw value completely. I don't think this is really
correct. I guess it's another case for vertex fixups.
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