wined3d: Allow vertex shaders to generate GLSL shaders

Jason Green jave27 at gmail.com
Thu May 18 01:01:54 CDT 2006


On 5/18/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
>
> > +        /* Create the uniforms (aka constants) */
> > +        shader_addline(&buffer, "uniform vec4 C[%u];\n", This->baseShader.limits.constant_float);
> > +        /* TODO - Add varyings, attributes, etc. */
> > +
> Shouldn't this go into the "generate_glsl_declarations" thing into
> baseshader?
> Things previously merged into baseshader should stay that way, imho...

Yep, per our IRC conversation, please disregard this patch for now.
One more merge is needed in baseshader.c instead.  I'll submit that
shortly, then modify this patch.



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