wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates
hverbeet at gmail.com
Fri May 19 10:12:59 CDT 2006
On 19/05/06, Jacob Peters <jacobcpeters at gmail.com> wrote:
> ChangeLog: I implemented more renderstates in device.c function
> Hello this is my first patch submition.
> A few render states called by d3d8 demo app "mshdribl.exe", the one in the
glBlendFuncSeparate is OpenGL 1.4, glBlendEquationSeparate is OpenGL
2.0. This will break things for people with a lower OpenGL version.
You should probably use the relevant extensions.
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