[WINED3D 6/8] Stateblock support for dmap and vtf samplers

Stefan Dösinger stefandoesinger at gmx.at
Tue Oct 3 10:12:29 CDT 2006

Am Dienstag 03 Oktober 2006 13:11 schrieb H. Verbeet:
> On 03/10/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> > > There aren't "a number of places" - it's practically the entire dll
> > > right now.
> > > So, I think it's a lost cause, unless we really try to pursue this,
> > > and remove the d3d9.h from the include list so it won't compile.
> >
> > By the way, I have no problem choosing this second option.
> > If there's interest let me know, and I'll change all the underlying
> > types in one go.
> Sure, but as you noted in your previous mail, it's quite a lot of code.
My experiance from moving the types that didn't exist in d3d.h to 
wined3d_types is that you need to move them type by type, and you'll still 
end up with 40k patches. Another issue is that those changes tend to collide 
will all other patches.

I think we should get rid of d3d9.h (and ddraw.h), especially when looking 
forward to d3d10. That said, it took me approximately 6 weeks to get the 
types ready for the ddraw merge. That was with cvs though, with git it should 
be MUCH easier.
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