WineD3D State management - going live(TM)

Stefan Dösinger stefandoesinger at
Fri Oct 20 05:18:20 CDT 2006

> > Yes, sRGB support has a problem with that as well.
> Things like sRGB where the concept of activating it is entirely different
> between d3d and opengl won't fit into the state management anyway. We will
> have to take care for sRGB in SetTexture, SetSamplerState and maybe
> ApplyStateBlock(depending on what Ivan's tests show).
Ah yeah, and simmilar things for states that only affect shader compilation, 
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url :

More information about the wine-devel mailing list