[2/2] wined3d: Use GL_EXT_framebuffer_blit for
framebuffer->texture blits in BltOverride
hverbeet at gmail.com
Thu Apr 5 17:29:10 CDT 2007
On 05/04/07, H. Verbeet <hverbeet at gmail.com> wrote:
> On 05/04/07, Fabian Bieler <der.fabe at gmx.net> wrote:
> > From b369a9384beb831dfae6460418d861f30a9cef3e Mon Sep 17 00:00:00 2001
> > From: Fabian Bieler <der.fabe at gmx.net>
> > Date: Thu, 5 Apr 2007 21:52:44 +0200
> > Subject: [PATCH] wined3d: Use GL_EXT_framebuffer_blit for framebuffer->texture blits in BltOverride
> This doesn't work for the general case, ie blitting any surface to
> another surface. I've got a more complete patch for this in my tree.
Actually, more important is that this way of creating tmp_fbo doesn't
work when the device is destroyed and a different one is created.
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