ole32: Fix a failed call to DllGetClassObject while retrieving class object interface pointer.

James Hawkins truiken at gmail.com
Sun Dec 23 03:43:18 CST 2007


On Dec 22, 2007 10:37 PM, Huang, Zhangrong <hzhrong at gmail.com> wrote:
> hi,
>
> 2007/12/23, James Hawkins <truiken at gmail.com>:
> > On Dec 22, 2007 6:57 PM, Maarten Lankhorst <maarten at codeweavers.com> wrote:
> > > James Hawkins schreef:
> > >
> > > > On Dec 22, 2007 12:25 PM, Huang, Zhangrong <hzhrong at gmail.com> wrote:
> > > >
> > > >> 2007/12/23, James Hawkins <truiken at gmail.com>
> > > >>>>>
>
> > > >>>>
> > > >>> Disassembling what?
> > > >>>
> > > >> Native ole32.dll, MkParseDisplayName calls adsldp.dll's
> > > >> DllGetClassObject twice,
> > > >> frist using IID_IParseDisplayName, second using IID_IClassFactory.
> > > >>
> > > >>
> > > >>
> > > >
> > > > Disassembling native Windows binaries is not allowed in this project,
> > > > so I'm afraid none of your patches can be accepted
> > > This is not the first time such disassemble occurs, I think it should be
> > > made more clear that disassembly is not allowed in the wine project.
>
> Thank you for mentioning that. But, I think that's kind of mixing up.
> I didn't do anything like disassembly code to source code translation.
> I just saw how native binaries work when debugging my app in Windows.
>

Disassembling of any kind is prohibited.  You don't have to convert
the disassembly to source code first to disqualify.

> I didn't have much knowledge about COM, so I searched MSDN and found
> some useful info about DllGetClassObject, then I wrote the patch, it's
> quite clean.
>

You just said you disassembled native ole32.dll.

-- 
James Hawkins



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