[1/10] - [10/10] WineD3D

H. Verbeet hverbeet at gmail.com
Fri Feb 16 15:00:05 CST 2007


On 16/02/07, Neil Skrypuch <ns03ja at brocku.ca> wrote:
> http://otc.dyndns.org/stuff/wineshots/3dmark_capshack.patch
>
That won't apply/compile anymore, use the attached patch instead.
-------------- next part --------------
---

 dlls/wined3d/directx.c |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 841e16f..ca3eaaf 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -585,7 +585,7 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
                 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
                 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
-                gl_info->max_textures = min(MAX_TEXTURES, gl_max);
+                gl_info->max_textures = 8;
                 gl_info->max_texture_stages = min(MAX_TEXTURES, gl_max);
                 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
             } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
@@ -2196,7 +2196,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
     *pCaps->MaxVertexBlendMatrixIndex   = 1;
 
     *pCaps->MaxAnisotropy   = GL_LIMITS(anisotropy);
-    *pCaps->MaxPointSize    = GL_LIMITS(pointsize);
+    *pCaps->MaxPointSize    = 64.0f;
 
 
     *pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
@@ -2294,7 +2294,8 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
         *pCaps->NumSimultaneousRTs = GL_LIMITS(buffers);
 
             
-        *pCaps->StretchRectFilterCaps             = 0;
+        *pCaps->StretchRectFilterCaps             = WINED3DPTFILTERCAPS_MINFLINEAR |
+                                                    WINED3DPTFILTERCAPS_MAGFLINEAR;
         *pCaps->VertexTextureFilterCaps           = 0;
         
         if(*pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {


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