[3/5] WineD3D: Present does not clear the depth stencil

Stefan Dösinger stefandoesinger at gmx.at
Thu Jun 14 02:40:28 CDT 2007

> It sounds a bit questionable to have different behaviour depending on
> the debug channel.
My idea is that such a clear is not needed, but costly, and I left it there 
for debugging. Microsoft says that the debug runtime does that too. We don't 
have a debug runtime, but our debug channels are closest to that.

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