[4/5] WineD3D: Emulate tracking of multiple material properties

H. Verbeet hverbeet at gmail.com
Tue Jun 19 08:42:24 CDT 2007


On 19/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> +        if(!This->stateBlock->vertexShader) {
>
Testing for a vertex shader like that doesn't take into account the
selected vs mode (ie, could be disabled) or transformed vertices. You
should probably be using use_vs() instead.



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