[2/5] WineD3D: Remove the FVF codepath from drawprim

H. Verbeet hverbeet at gmail.com
Tue Jun 19 11:46:00 CDT 2007

On 19/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Dienstag, 19. Juni 2007 15:44 schrieb H. Verbeet:
> > Not specific to this patch, but will you remove the fvf field from the
> > stateblock as well?
> I am thinking about that, but currently it has to be known to wined3d for
> reporting the proper fvf on GetFVF with state recording. A future patch could
> put an fvf field into the vertexdecl so GetFVF fetches the stateblock and
> reads the fvf from it.
Assuming you're talking about the d3d8/d3d9 declaration, yeah, that could work.

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