[2/?]WineD3D: Adjust the rhw transformation for offscreen rendering

Stefan Dösinger stefan at codeweavers.com
Sat Mar 3 06:00:10 CST 2007

Am Samstag 03 März 2007 02:53 schrieb Stefan Dösinger:
> I hope I explained it correctly, these tripple upside down matrix things
> are the perfect way to get insane.
Actually that is not totally correct - it should be - Y, -Y - height. It works 
because all games I have seen use Y = 0

I'll resend a fixed patch
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