DirectDrawRenderer - opengl non power of 2 windows

Stefan Dösinger stefandoesinger at
Sat Mar 31 06:15:41 CDT 2007

Am Samstag 31 März 2007 13:05 schrieb Nathan Williams:
> Hmm, ok it seems I'm going to have to put some more time and thought
> into this patch before I try again!
> Thanks for all your help, I'll see what I can work out.
> Do you know of any games that create power of 2 surfaces, so any
> changes I make, I can test them against?
Swat3 was the game I wrote the glrect oversize code for.

> Or should I just fire up windows, and brush up on my direct draw code
> to make a test app? =D
That is always a good idea, especially if you add the test app to 
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