d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

Stefan Dösinger stefandoesinger at gmx.at
Mon Nov 19 14:37:40 CST 2007


Am Montag, 19. November 2007 21:19:08 schrieb Vijay Kiran Kamuju:

>  Why not having the functionality of d3dx in wined3d, instead of having
>  a separate d3dx library called wined3dx?
>  I like the having all the common functionality of d3drm,d3dx8, d3dx9_*
>  and d3dxof dlls at one place and for all the version dependent stuff,
>  we keep it the respective dlls.
Because it is in a separate DLL in Windows. But it is an option to put it into 
wined3d.

Also, wined3d is quite huge. The stripped binary has 926 kb of plain code - no 
graphics, nothing. Also, it is preferable that d3dx* can run on Windows 
without wined3d. Having a wined3d.dll around is not a big deal as long as it 
works without actually using the low level d3d parts of wined3d.

I am not opposed to put d3dx things into wined3d, but I think it is nicer to 
have it separate.
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