d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal
stefandoesinger at gmx.at
Mon Nov 19 14:37:40 CST 2007
Am Montag, 19. November 2007 21:19:08 schrieb Vijay Kiran Kamuju:
> Why not having the functionality of d3dx in wined3d, instead of having
> a separate d3dx library called wined3dx?
> I like the having all the common functionality of d3drm,d3dx8, d3dx9_*
> and d3dxof dlls at one place and for all the version dependent stuff,
> we keep it the respective dlls.
Because it is in a separate DLL in Windows. But it is an option to put it into
Also, wined3d is quite huge. The stripped binary has 926 kb of plain code - no
graphics, nothing. Also, it is preferable that d3dx* can run on Windows
without wined3d. Having a wined3d.dll around is not a big deal as long as it
works without actually using the low level d3d parts of wined3d.
I am not opposed to put d3dx things into wined3d, but I think it is nicer to
have it separate.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20071119/76a06895/attachment-0001.pgp
More information about the wine-devel