TransGaming's dpnet (DirectPlay 8)
kai.blin at gmail.com
Wed Nov 21 03:34:26 CST 2007
On Wednesday 21 November 2007 05:42:18 Gavriel State wrote:
> On #winehackers the other day, kblin asked about whether TransGaming had
> a Direct Play implementation. The answer is that we have something that
> was worked on for a while but never completed. We have had some partial
> success with it in the initial connection stages, but never pushed it
> much beyond that.
Thanks for getting back with that one faster than I managed to remind you
> Enclosed here is a patch to today's WineHQ git tree with our dpnet
> implementation in the hopes that someone finds it useful. Beyond
> ensuring that it compiles and links, it has not been tested at all with
I hope to get around playing with it later this week, I'm currently somewhat
busy writing code I'm getting paid for. :)
Looking at dpnet/protocol.h I can see what you mean with partial (It's
probably visible in other places as well, but my work on dplay so far was
dissecting the over-wire traffic it generated). I can jump right in there.
Thanks for the code.
WorldForge developer http://www.worldforge.org/
Wine developer http://wiki.winehq.org/KaiBlin
Samba team member http://www.samba.org/samba/team/
Will code for cotton.
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