settlers 3 and dib engine

Martin Owens doctormo at gmail.com
Sat Sep 8 17:27:29 CDT 2007


Does this mean that the current _painfully_ slow Imperialism II that
uses the DIB drawing to draw it's in game maps will work faster? I'm
waiting for this functionality and have pledged $20 just in case it
can spur on the solution.

Best Regards, Martin Owens

On 08/09/2007, Jesse Allen <the3dfxdude at gmail.com> wrote:
> On 9/8/07, Skrzynka <skrzynka365 at konto.pl> wrote:
> > I'll do what I can. However it's far too early to bother about my commits :)
> > I'm trying to compare and understand the control flow of both drivers
> > (winex11 and winedib). At which function in winex11 is copying data
> > to/from server taking place? And in what function/file is the check for
> > winedib driver availability done?
> > Thanks
> >   Piotr
> >
>
>
> Feel free to use this list if you want to ask anything or discuss
> (it's what it's for). I was calling Settlers 3 a test app, and
> rightfully so as you have shown you have regressions. As for copying
> to a from winex11? If you are talking about getting a dib from a ddb,
> you use GetDIBits. If you are talking about the old needless copying
> done with winex11 (because graphics are done in the server), well,
> using the dib engine is going to make it go away, and since we are
> writing the dib engine from scratch, it doesn't have any of it.
>
> Jesse
>
>
>



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