DirectDraw opengl renderer
vit.hrachovy at sandbox.cz
Sun Sep 16 13:24:16 CDT 2007
Grand news, and thanks a lot for pointing this out - Zork: Nemesis and
Zork: Grand Inquisitor are now finally playable using these two options
opengl/readdraw. There is a small glitch with screen redrawing, but hey
- it works after YEARS!
Roderick Colenbrander wrote:
> If you are interested in using DirectDrawRenderer=opengl also make sure to
> play with the RenderTargetLockMode (default=readdraw). In case of Tiberian
> Sun 'readtex' is a lot faster.
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