[3/5] wined3d: Only apply shader constants that changed.

Ivan Gyurdiev ivg231 at gmail.com
Thu Dec 18 21:59:41 CST 2008


 > Henri Verbeet wrote:

This looks like data structure design mixed with GL and shader code. I 
think it would be better if the data structure was in its own file, 
without any GL or D3D dependencies, and wined3d and other components 
could use it.

- Ivan



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