wined3d: ActivateContext: try to fix wrong parameter?
kgbricola at web.de
Fri Feb 22 15:45:23 CST 2008
Stefan Dösinger wrote:
> What happens if e.g. the current render target is an offscreen target and the
> application tries to read back the front or back buffer? In this case you'll
> read the offscreen target back.
> So I am not sure this patch is correct
I have no idea I just tried a bit around and got cod4
(http://bugs.winehq.org/show_bug.cgi?id=11584) working again with this
I didn't step deep into this problem. So if I could help with some logs
or other things, please let me know. Properly, the real bug is somewhere
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