celticht32 at aol.com
Sun Jul 27 14:51:32 CDT 2008
H. Verbeet wrote:
> 2008/7/27 Chris Ahrendt <celticht32 at aol.com>:
>> Oh I also forgot... I believe that set render state is primarily called
>> at the init of the app so should not overly effect the performance of
>> the application.
> Well, no, it pretty much gets called all the time.
>> + /* Valid Values are between 0 and FFFF (4 bytes alpha, red,
>> green, and blue)) */
> There are 8 bits in a byte...
yes thus FFFF = 4 bytes...
If this is not placed in the code EQ2 gives the no pixel shader error...
More information about the wine-devel