wined3d: Call apply_fbo_state() from inside ActivateContext()

Alexandre Julliard julliard at winehq.org
Tue Jul 29 05:54:35 CDT 2008


"H. Verbeet" <hverbeet at gmail.com> writes:

> This should prevent setting an incorrect draw buffer when an FBO is active.

It doesn't work here:

../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
visual.c:8465: Tests skipped: D3DFMT_G16R16F textures not supported
visual.c:8465: Tests skipped: D3DFMT_G32R32F textures not supported
visual.c:7449: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests
visual.c:8326: Tests skipped: Only 1 simultaneous render target supported, skipping MRT test
visual.c:5476: Test failed: vs_3_0 returned color 0x0000ff00, expected 0x00193366
visual.c:5479: Test failed: vs_1_1 returned color 0x00ff0000, expected 0x004c0066
visual.c:5482: Test failed: vs_2_0 returned color 0x0000ff00, expected 0x004c0066
make[2]: *** [visual.ok] Error 3

-- 
Alexandre Julliard
julliard at winehq.org



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