[1/3] WineD3D: Use C bitfields to compact the ffp description (try 2)

Stefan Dösinger stefan at codeweavers.com
Wed Jul 30 18:11:23 CDT 2008

> You probably need to specify ~0u otherwise the constant might be
> deemed to have the wrong type.
This results in a warning again:

../../../dlls/wined3d/utils.c:1796: warning: large integer implicitly
truncated to unsigned type

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