Google Summer of code

"Luis C. Busquets Pérez" luis.busquets at ilidium.com
Thu Mar 13 12:26:17 CDT 2008


Proposing another thing if implementing d3dx9_36.dll is too much I 
propose to implement:
     1   D3DXAssembleShader
     2   D3DXAssembleShaderFromFileA
     3   D3DXCompileShader
     4   D3DXCompileShaderFromFileA
     5   D3DXCreateCubeTextureFromFileExA
     6   D3DXCreateCubeTextureFromFileInMemory
     7   D3DXCreateEffectCompilerFromFileA
     8   D3DXCreateEffectFromFileA
     9   D3DXCreateTextureFromFileExA
    10   D3DXCreateTextureFromFileInMemory
    11   D3DXCreateVolumeTextureFromFileExA
    12   D3DXCreateVolumeTextureFromFileInMemory
    13   D3DXGetImageInfoFromFileInMemory
    14   D3DXGetPixelShaderProfile
    15   D3DXGetShaderConstantTable
    16   D3DXGetShaderInputSemantics
    17   D3DXGetShaderVersion
    18   D3DXGetVertexShaderProfile
    19   D3DXLoadSurfaceFromSurface
    20   D3DXSaveSurfaceToFileA
    21   D3DXSaveTextureToFileA

Which are the functions that Sid Meier's Civilization 4 calls and are 
not yet implemented from d3dx9_32 (36)




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