Google Summer of code
"Luis C. Busquets Pérez"
luis.busquets at ilidium.com
Thu Mar 13 12:26:17 CDT 2008
Proposing another thing if implementing d3dx9_36.dll is too much I
propose to implement:
1 D3DXAssembleShader
2 D3DXAssembleShaderFromFileA
3 D3DXCompileShader
4 D3DXCompileShaderFromFileA
5 D3DXCreateCubeTextureFromFileExA
6 D3DXCreateCubeTextureFromFileInMemory
7 D3DXCreateEffectCompilerFromFileA
8 D3DXCreateEffectFromFileA
9 D3DXCreateTextureFromFileExA
10 D3DXCreateTextureFromFileInMemory
11 D3DXCreateVolumeTextureFromFileExA
12 D3DXCreateVolumeTextureFromFileInMemory
13 D3DXGetImageInfoFromFileInMemory
14 D3DXGetPixelShaderProfile
15 D3DXGetShaderConstantTable
16 D3DXGetShaderInputSemantics
17 D3DXGetShaderVersion
18 D3DXGetVertexShaderProfile
19 D3DXLoadSurfaceFromSurface
20 D3DXSaveSurfaceToFileA
21 D3DXSaveTextureToFileA
Which are the functions that Sid Meier's Civilization 4 calls and are
not yet implemented from d3dx9_32 (36)
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