[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

Stefan Dösinger stefan at codeweavers.com
Fri Mar 21 09:20:09 CDT 2008

Am Freitag, 21. März 2008 03:07:48 schrieb Ivan Gyurdiev:
> However, since there are 3 base things to inherit from (arb, glsl,
> none), you're inheriting each of them and now you have 6 "backends".
That's what I got rid of in the newest patches I sent to this list.

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