[1/5] d3d9: Use the correct AddRef and Release Macros

Stefan Dösinger stefan at codeweavers.com
Mon Nov 3 13:01:28 CST 2008

> I don't think this patch makes sense.
Well, it doesn't do much - IUnknown_AddRef is litterally the same as
IDirect3DDevice9Ex_AddRef(or at least it can be). But I think if we have at
least name-specialized macros for each interface we should use the one that
matches the object we have

Or am I missing something?

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