wined3d: Sign-compare warnings fix
Austin English
austinenglish at gmail.com
Sat Nov 29 17:51:10 CST 2008
On Sat, Nov 29, 2008 at 11:42 AM, Andrew Talbot
<andrew.talbot at talbotville.com> wrote:
> Changelog:
> wined3d: Sign-compare warnings fix.
>
> @@ -504,7 +504,7 @@ static void shader_generate_glsl_declarations(IWineD3DBaseShader *iface, const s
> IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
> IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
> int i;
> - unsigned int extra_constants_needed = 0;
> + unsigned int i, extra_constants_needed = 0;
> const local_constant *lconst;
>
> /* There are some minor differences between pixel and vertex shaders */
>
>
>
You forgot to remove 'int i' here.
--
-Austin
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