[1/7] [wined3d] move creation of NP2 fixup uniforms into separate loop (retry)

Henri Verbeet hverbeet at gmail.com
Thu Apr 23 06:35:23 CDT 2009

2009/4/23 Tobias Jakobi <Liquid.Acid at gmx.net>:
> ps_np2fixup_t is still stored in ps_compiled_shader and I have no intention to change this, since the ARB code is going to use the exact same structure.


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