The DIB engine... does anyone know how to get it into Wine?

Ricardo Filipe ricardojdfilipe at
Tue Apr 28 05:30:18 CDT 2009

i second the plea.
Autocad is one of those applications that many windows users NEED to have
working to even consider a change to linux, even at the enterprise level
many would switch for it.
the other day i had a friend in Naval Engineering ask me if it was possible
to use Autocad  in wine so he could use Linux, i had to sadly put his hopes

2009/4/28 Luke Benstead <kazade at>

> Hi all,
> I've been watching the DIB engine work that has been going on in bug
> 421. It looks like Max has made massive progress getting Autocad
> working by the sound of it, almost perfectly and also improvements in
> Starcraft have been reported. However, he accepts (and Alexandre has
> confirmed) that neither of the two approaches he has tried is the
> right one and he believes (as do others) that any correct approach
> requires massive changes to GDI32, which if I read it right, no one
> seems to know how to do incrementally.
> Autocad is one of those apps, like Photoshop, which people need to be
> able to use and won't switch away from Windows without it. In fact,
> Autocad more so than Photoshop because there is no (almost) feature
> equivalent alternative available (like the GIMP for Photoshop). So
> it's frustrating to know that someone has it working, but vanilla Wine
> isn't going to see it working in the near future.
> My question is this: does anyone know how to incrementally implement
> the necessary changes? Is it even possible? If it's not possible, is
> it work considering branching Wine to implement it correctly, for
> merging back into trunk at a later stage once it's been thoroughly
> tested? I'm wondering if Wine's development process just doesn't allow
> for a big change like this, and perhaps it's the development model
> that is the reason bug 421 is so long standing?
> Any thoughts, I just want to spur some discussion on this because it
> seems that everyone that attempts a DIB engine hits a wall :)
> Luke.
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