[3/5] WineD3D: Implement texldd

Henri Verbeet hverbeet at gmail.com
Tue Apr 28 10:25:28 CDT 2009

2009/4/28 Stefan Dösinger <stefan at codeweavers.com>:
> +                    /* What good are texrect grad functions? I don't know, but GL_EXT_gpu_shader4 defines them.
> +                    * There is no GL_ARB_shader_texture_lod spec yet, so I don't know if they're defined there
> +                     */
So how are you using the extension without a spec?

> +static void pshader_glsl_texldd(const struct wined3d_shader_instruction *ins)
Please call this "shader_glsl_texldd".

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