[3/5] WineD3D: Implement texldd

Henri Verbeet hverbeet at gmail.com
Tue Apr 28 13:20:11 CDT 2009

2009/4/28 Stefan Dösinger <stefan at codeweavers.com>:
> Google magic. There's a blog entry on the OpenGL page describing the aim of
> the extension, and there are other pages hinting that the functions work the
> same way as those in GL_EXT_gpu_shader4, just with an ARB suffix instead of
> an EXT.
> As far as I understand it, the ARB is still arguing about some details of this
> extension, but ATI and Apple went ahead and shipped the current state of this
> extension even though there's no formal specification yet.
> Obviously this extension is the only way to support texldd on ATI cards, if
> there was a nicer one with a documented spec I'd prefer over this one.
Is there anything that needs this real bad? I would prefer waiting for
an actual spec, if reasonably possible.

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