[PATCH 6/6] wined3d: Make RTL_READTEX the default rendertarget locking method.
stefandoesinger at gmx.at
Mon Aug 17 02:04:43 CDT 2009
Am Sunday 16 August 2009 22:59:15 schrieb Roderick Colenbrander:
> The best test case I think for that is ddraw-gl. A lot of 2D games use
> partial locking.
> On Sun, Aug 16, 2009 at 10:43 PM, Henri Verbeet<hverbeet at gmail.com> wrote:
> > Actually, do you have an application that needs partial texture
> > updates? I implemented it, but I need something to test against.
Age of Empires 2 might be a useful test app. It does frontbuffer->frontbuffer
blits when scrolling
More information about the wine-devel