WineD3D: Frontbuffers are always onscreen

Henri Verbeet hverbeet at
Fri Dec 11 08:47:53 CST 2009

2009/12/11 Stefan Dösinger <stefandoesinger at>:
> Am 11.12.2009 um 11:33 schrieb Henri Verbeet:
>> "context_create(device, (IWineD3DSurfaceImpl *)swapchain->frontBuffer,
>> window, FALSE /* pbuffer */, present_parameters);"
> What is missing is access to the swapchain->render_to_fbo setting. context_create could use the same logic as the swapchain_create code(look at window and backbuffer size etc).

It's really not that hard, you just call surface_is_offscreen() on the
target. Arguably swapchain_init() shouldn't be screwing around with
context creation in the first place, but that's really a separate
issue, unless you're volunteering to clean that up first.

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