[PATCH 3/5] wined3d: Introduce "context_apply_state()" to setup a context for a specific usage.

Stefan Dösinger stefandoesinger at gmx.at
Sun Dec 27 17:50:48 CST 2009


Am 27.12.2009 um 19:57 schrieb Henri Verbeet:
> +/* Context activation is done by the caller. */
> +static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceImpl *device, enum ContextUsage usage)
The patch looks ok to me, but out of curiosity: Do you intend to make this function available to other wined3d code like context_acquire is, or is the main motivation of the patch to tidy up the context_acquire() function?




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