[PATCH] wined3d: Display state in state_undefined
stefan at codeweavers.com
Tue Feb 16 17:28:42 CST 2010
On Tuesday 16 February 2010 22:18:50 Henri Verbeet wrote:
> Tweening is indeed unimplemented. We should probably catch
> unimplemented render states in IWineD3DDeviceImpl_SetRenderState()
No, the pipeline part that would implement this(vertex) should set a state
handler that prints a WARN for each defined but unimplemented stage.
SetRenderState is not a good place for this, for the following reasons:
* Some pipelines implement some states while others do not
* Some pipelines implement states depending on some GL extensions(e.g.
* The pipeline interface already provides an indirection layer that allows us
to catch unsupported state sets without a performance penalty.
Originally I intended to catch unsupported states with representative 0, but
that had other issues, so we'll have to explicitly mark unsupported states
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