Summer of code idea: make tiny game demos to expose problems in Wine
dank at kegel.com
Tue Feb 23 08:54:22 CST 2010
On Tue, Feb 23, 2010 at 5:29 AM, Francois Gouget <fgouget at free.fr> wrote:
>> Current text:
>> Let's try making the smallest possible demo games that show problems
>> in Wine, and file bugs for what we find (along with the source for the
> This does not seem related to Wine to me, except in a very round-about
> way. IMHO a better way would be to improve the conformance tests as
> running them is already automated and they are even clearer about what
> is being tested.
OK, next draft:
"Direct3D - Conformance / Performance / Interactive tests
Possible Mentors: DanKegel
Even small demos show interesting problems in Wine (see e.g.
There are lots of tools (see http://wiki.winehq.org/GameEngines ) that
make developing tiny games easy; they often come with tutorials or
examples that might let you isolate problems
We would like to capture the problems these expose by writing
conformace tests (possibly WINETEST_INTERACTIVE ones, if they can't be
automated) or performance test tools (as part of programs/dxtest,
perhaps), or at the very least bug reports
It'd be nice to also fix some of the problems, too."
Is that closer?
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