[PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

Stefan Dösinger stefandoesinger at gmx.at
Mon Jan 11 20:10:26 CST 2010

Am 11.01.2010 um 15:11 schrieb Henri Verbeet:

> 2010/1/11 Christian Costa <titan.costa at wanadoo.fr>:
>> That's better but there are still "err:d3d:state_undefined Undefined state."
>> errors.
>> 6 in total. One for each unavailable stage.
> That's weird, it should hit the DebugBreak() in either
> Context_MarkStateDirty() or IWineD3DDeviceImpl_MarkStateDirty() when
> it tries to mark those states dirty.
Some other state handler might call the state handler from the state table. Probably put a DebugBreak into state_indefined() and get a backtrace.

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