Student Interested in Google Summer of Code 2010

Arjun Comar mandaya at rose-hulman.edu
Thu Jan 28 13:15:33 CST 2010


Ah, I wasn't going to do it as a SoC project, but rather as a way to get a
feel for wine, directx, etc. over the next couple months (leading up to
SoC). Henri is suggesting that I not do so?

Anyway, if there are no objections, I'm willing to do it. Loic, you probably
have more experience, I'll cede to you if you want to work on it. There are
plenty of other things I can whet my teeth on.

Arjun

On Thu, Jan 28, 2010 at 1:46 PM, Loïc Hoguin <essen at dev-extend.eu> wrote:

> On 01/28/2010 06:33 PM, Tony Wasserka wrote:
> > About my own work, it's not been integrated that much, yet:  Loïc Hoguin
> > has expressed interest to integrate them, but I'm not sure whether he
> > was sure about that, yet.
> > I might work again on integrating my texture stuff in case you'd really
> > participate in gsoc with some d3dx stuff, can't promise anything though.
> > Arjun: Check
> > http://www.winehq.org/pipermail/wine-devel/2010-January/081160.html and
> > http://www.winehq.org/pipermail/wine-devel/2010-January/081288.html to
> > see what this is about. Contact me on IRC at #winehackers (my Nick is
> > BigBrain) in case you're still interested after that ;)
>
> If a student wishes to do the integration work as a SoC project, then
> I'll step down. It'll certainly be more helpful for a student than for
> me. I can find another project to work on in that case.
>
> My main motivation about it is that I have 3 games which are using only
> a small subset of the D3DX functions: textures and math. The math is
> already done, so all that remains is the texture code. Specifically, the
> following functions:
>
> D3DXLoadSurfaceFromSurface
> D3DXLoadSurfaceFromFileInMemory
> D3DXCreateTextureFromFileInMemoryEx
> D3DXLoadSurfaceFromMemory
> D3DXCreateTexture
>
> With those implemented the games Touhou 10, 11 and 12 should work in
> wine without native DLLs. They're my priority. And probably a good test
> case.
>
> I also have games that use the font code so that would also benefit me
> in the long term (Trine imports D3DXCreateFontIndirectA for example, not
> sure if it uses it for anything important though).
>
> I don't think I have a game that uses the mesh code so, sorry, I have no
> interest about that.
>
> Other than that I'm also interested in seeing vertex blending make it
> into wine (other than the software patch), but from what I understand it
> depends on Stefan's work, and to be honest it sounds too complicated for
> me at this point. But maybe it would be a good student project? It's all
> there is missing for a number of older games to work perfectly.
>
> If a student wants to work on any of those then don't worry about me,
> I'll find something else to do. And I'll be here to help test if there's
> any need.
>
> Otherwise I'll proceed with the font code.
>
> --
> Loïc Hoguin
> mel: essen at dev-extend.eu
> web: http://dev-extend.eu
>
>
>


-- 
Arjun Comar, Rose-Hulman '12
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