[2/5] d3d9: The depth clamp test fails on Nvidia Windows drivers
hverbeet at gmail.com
Mon Jul 5 10:41:36 CDT 2010
On 5 July 2010 17:11, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> I tried a lot of things, and I couldn't get these tests working on this box(gf9600,win7 x86). d3drs_clipping doesn't do what the test expects, in either d3d version. If anyone knows what's wrong feel free to bring up a better solution.
There's probably an issue with depth buffer precision and the
direction of the depth compare function.
> Wrt ddraw/d3d8, I'd prefer to get the d3d9 testsuite working on my box first. Currently I get thousands of test failures, making development of new bugfixes pretty much impossible.
Sounds like a problem with your setup. I get about 90 failures in Win
7 with an AMD card, with an nvidia card you should be getting
something like 25. What makes fixing tests difficult is that you need
to understand the failure before you mark something broken.
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