[PATCH 02/11] d3d10: Implement D3D10CreateBlob().
hverbeet at gmail.com
Mon Jul 26 17:55:27 CDT 2010
2010/7/26 Rico Schüller <kgbricola at web.de>:
> + IUnknown_Release((IUnknown *)object);
Since you'll probably resend this anyway based on Matteo's comment, I
think just HeapFree() should do just as well. Also, I don't have a
recent enough DX SDK to check at the moment, but if d3dcommon.h is
generated by IDL, it will mostly likely have proper COM macros for
ID3D10Blob as well.
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