wined3d: Set alpha channel to 0 for pixels with color key
shpigor at etersoft.ru
Tue Nov 16 06:28:16 CST 2010
On Tuesday 16 November 2010 15:11:41 Henri Verbeet wrote:
> This patch is wrong. Color key processing happens mostly in
> d3dfmt_convert_surface(), you should try to figure out why it isn't
> happening for this application. Some more general points are that
> perform_color_key() would need to be static, casting void pointer is
> redundant, the color key is a range, not a single value, and try to
> use consistent formatting.
Thanks for reply.
I will try to fix it.
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