Re: Printing fixme's once (was: Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9)

Michael Mc Donnell michael at mcdonnell.dk
Sun Aug 7 04:28:07 CDT 2011


On Sat, Aug 6, 2011 at 10:52 PM, Dan Kegel <dank at kegel.com> wrote:
> Stefan wrote:
>> I think there was once a discussion about a FIXME_ONCE macro that took care of this. not sure what happened with that idea.
>
> Judging by http://source.winehq.org/git/wine.git/commitdiff/45ead7fe85e7107de91bd79a8ceeb1cb17e4f71d,
> Alexandre's preferred idiom is
>     static BOOL fixme_once;
>     ...
>     if(!fixme_once++) FIXME("Report bug to Aunt Tilly\n");

Thanks Dan, I'll try to do something similar.

> It occurs to me that
> #define WINE_ONCE(s) { static int once; if (!once++) s; }
> might suffice; you could then write
>     WINE_ONCE(FIXME("Report bug to Aunt Tilly\n"));
>
> The previous attempt was more complicated:
> http://marc.info/?l=wine-devel&m=129396741411607&w=2

Thanks for giving a shot too. It's sad that there isn't a macro for
this yet. My FIXMEs are in a loop that might be called thousands of
times (potentially for each vertex in a mesh), so it be could be
extremely noisy.

Cheers,
Michael Mc Donnell



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