3Dmark2001se & heap corruption

wylda at volny.cz wylda at volny.cz
Sat Jan 22 17:11:53 CST 2011


i was able to narrow the problem:

0009:CALL MFC42.823() ret=00ae484e

0009:Call msvcrt.malloc(00000031) ret=5f40384f

0009:Call ntdll.RtlAllocateHeap(00110000,00000000,00000031)

0009:trace:heap:RtlAllocateHeap (0x110000,70000062,00000031):
returning 0xc11c70

0009:Ret  ntdll.RtlAllocateHeap() retval=00c11c70 ret=7ea60413

0009:Ret  msvcrt.malloc() retval=00c11c70 ret=5f40384f

0009:RET  MFC42.823() retval=00c11c70 ret=00ae484e

0009:CALL MFC42.825() ret=003b16b5

0009:Call msvcrt.free(00c11c50) ret=5f40388b

0009:Call ntdll.RtlFreeHeap(00110000,00000000,00c11c50) ret=7ea603d4

0009:err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0xc11c70
tail overwritten at 0xc11ca1 (byte 0/15 == 0x00)

Is that somehow useful?


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