[3/6] wined3d: Use dummy textures for all the texture targets when the texture is unset.

Henri Verbeet hverbeet at gmail.com
Tue Jul 5 07:50:28 CDT 2011

On 4 July 2011 22:32, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> +        TRACE("Dummy 2D texture %d given name %d.\n", i, device->dummyTextureName[i]);
This is pretty minor, but those are unsigned.

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